Do you ever start reading a book and realize, at the 3/4 mark that you really, really, really can't find any reason to truly like the main character, and thus you find yourself incapable of even caring what happens to them? I'm having that difficulty with a series I'm currently reading. I find it highly entertaining, exceptionally well written (for a dark urban fantasy with folklore and horror elements), and engaging on an emotional level, but I find myself more emotionally invested in the lives of the supporting cast, not the main character.
Perhaps it's because the writer is a talented one who knows how to write teenage boys. She writes this particular one so well, highlight all of his ignorance, foolishness, general nastiness and hormonal fluctuations, that I find myself infinitely grateful that my teenage brother has none of these qualities (or at least none that I witness). The issue is that teenage characters have a very difficult time impressing themselves upon me as characters whom I should feel anything for. I was a teenager once, and I didn't much care for the experience, so call me crazy but I don't necessarily like reading about them.
Granted, this particular character is nowhere near as unlikable as Gillian Flynn's narrator in Dark Places, but I still have a hard time getting invested in him. Perhaps it's because the character is a teenager, and most of the books I've read involving teenager as characters just don't appeal to me. Also, I find that, lately, the books I've been reading all involve characters who are just unpleasant people, to the point where if there is a redemption factor, by the time it appears, I no longer care.
I suppose that I've become used to seeing characters who have at least some redeemable qualities, as opposed to characters who just don't have any. I look at the main character in the series I'm currently reading, and the fact that from the get-go in volume one, he declares that he is a monster. At first, it was intriguing, and now, the whole 'I am a monster' gig just screams attention getting behavior... just like a teenager boy. The fact that by volume 5 I'm no longer really caring what happens to him speaks volumes. That he doesn't seem interested in changing his outlook or exploring any kind of 'good' qualities he has isolates him further from my interest.
As a reader, I like being able to feel something for a character, whether appreciation, love, hate or indifference, but plain old distaste isn't one of the emotions I want to associate with a character. Redemption isn't a must in literature of any kind for me, but having at least something to relate to, or something to like about a character is an unspoken requirement. I'm not demanding that characters be truly good or evil, nor am I requiring that writers go out of their way to make characters one way or another. All I'm asking is that writers create characters whom I can at least feel one way or another about. Regardless of whether I feel positively or negatively, if the author has given me a reason to care, then they have done what they set out to do in writing their story. That's a pretty hard thing to do, but a writer who does it well has already taken the big steps in the right direction of their craft.
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The most recent experience I had with a character who achieved true redemption in any kind of media was in a video game. It involves a character who turns to a forbidden practice of magic in order to get what he wants most, but ends up causing more pain and destruction because of his action. When he is given the opportunity to atone, he genuinely takes it, and seeks to do good with his life, despite the distrust associated with him. When he is encountered for the final time, the character is truly trying to help people, to use his abilities for good, not evil, and has redeemed himself in the eyes of his former friend, even if the price he was forced to pay was initially more than he could take.
In this regard, strong writing and acting come into play. The player sees a character go from naive and foolish to mature, confident and respected, while earning those last three. Jowan, the character, evolves into a responsible adult, by accepting what he has done, choosing to own his mistakes and not hide from them, and ultimate uses his talents to protect those who need him. In this regard, a video game story actually redeems a character more than a novel could.
This game's story made me care about a character who is quite minor in the long run, but who lingers because of the power of his story. I cared; I genuinely liked his character, and the initial betrayal came as a shock. When he is redeemed, I felt happy, a sense that finally, someone in fantasy writing has truly learned from their actions and can move on, a stronger, better person for their mistakes, no longer afraid, and leaving the reader (player in this case) eager to see where their path takes them next.
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Until next week, fellow bibliophiles.
Wednesday, January 26, 2011
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